Selwyn of the Foothills Monastery Female Human MNK 11, 5'4", 117#, Age 19(20), XP: 62233 (Need 66,000 for 12th) STR 12 (+1) DEX 18 (+4) Temp 20 (+5) from Gloves of Dexterity +2; originally 16, raised at 4th & 8th level CON 11 (--) INT 11 (--) WIS 16 (+3) Temp 18 (+4) from Periapt of Wisdom +2 CHA 10 (--) HP: 68 (8+5+7+6+6+8+5+8+5+3+7) (d8) AC: 24 (10base + 5DEX + 4WIS + 2MNK + 1ring + 2bracers) 22 touch; 19 flat-footed Other factors affecting AC: DODGE feat +1 MOBILITY feat +4 when moving through threatened squares Haste AC bonus +4 from Monk's Belt Mage Armor +4 to AC not counting other armor bonuses (e.g. bracers +2) Fighting defensively -4 to hit, +3 to AC Total defense +6 to AC Init: +5 Move: 60' @ 9th [supernatural] Saves: Fort +8, Reflex +13, Will +12* Base saves +7; +1 from Cloak of Resistance +1 *Still Mind: additional +2 for saves vs. Enchantment spells/effects BAB: +8/+3 UAB: +8/+5/+2 Melee: +9/+4 (+13/+10/+7 Unarmed Attacks using Weapon Finesse feat) Ranged: +13/+8 Weapons: Unarmed Attacks (+13/+10/+7), 1d10+1; Kama (+10/+7/+4), 1d6+2; Lt. Crossbow (+13), 80', 1d8, 19-20/x2; Shurikens (+13/+8) Details for Unarmed Attacks: ->To Hit bonus +13/+10/+7 ->Damage 1d10+1 ->Flurry of Blows - Full Attack action, 1 extra attack, all attacks at -2 (+11/+11/+8/+5) ->Stunning Attack - Full Attack action, 12 per day, make Fort save vs.DC19 stunned creatures drop anything that they're holding ->If use both hands to attempt disarm, count as Med. weapon ->Can use flurry of blows w/ Kama (+8/+8/+5/+2) (1d6+2) Feats: Improved Unarmed Strike, Dodge[1], Mobility[1], Deflect Arrows[2], Weapon Finesse (Unarmed Attacks)[3], Improved Trip[6], Spring Attack[6], Blind Fight[9] Special Abilities: Flurry of Blows, Stunning Attack, Evasion [extraordinary], Still Mind, Fast Movement (60'@9th)[supernatural], Slow Fall (50'@8th), Purity of Body, Wholeness of Body (22hp@11th)[supernatural], Leap of the Clouds, Improved Evasion [extraordinary], Ki Strike +1 [supernatural], Diamond Body [supernatural] Skills (total 70 ranks @ 11th lvl): Name Total Modifier (Rank) Balance 18 (11) Climb 10 (9) Escape Artist 19 (14) Heal 4 (0) Hide 11 (6) Jump 42 (9) Listen 4 (0) Move Silently 12 (7) Ride 5 (0) Sense Motive 4 (0) Spot 4 (0) Swim 1 (0) Tumble 21 (14) Use Rope 5 (0) Wilderness Lore 4 (0) Possessions: Coins: 1300pp, 634gp Mundane Items: Monk's robe and shoes, 3# Courtier's robe (50gp), (3#) Sling (no bullets) Rations x3, (15#) 50' silk rope x3, (15#) waterskin x2 (8#) crossbow and 30 bolts, 9# 6 shurikens, 1# Special Items: 1 special utility belt (holds 6 potions) (15gp), 1# 3 Alchemist's Fire (20gp), (3#) 4 Holy waters (50gp), (4#) 4 sunrods (2gp), (4#) 4 Antitoxin (50gp), (-#) 1 MW Dagger, 1# Magic Items: Potions: 4 CLW (1d8+1) (50gp), -# 1 CMW (2d8+3) (300gp), -# 1 Spider Climb (???gp), -# 1 Levitate (???gp), -# 1 Aid (???gp), -# Wondrous Items: Quall's Feather Token (Oak Tree & Bird) Continual Flame shuriken (91gp), 0.1# Ring of Protection +1 (adventure loot) Ring of Jumping (traded Mistrivven Dagger +1 plus 200gp for this) Kama +1 (enchanted by Peddeshar) Periapt of Wisdom +2 (adventure loot) Hewards Handy Haversack (2000gp), 5# Bead of Force (2000gp), (-#) Monk's Belt (9000gp), 1# Cloak of Resistance +1 (1000gp), 1# Bracers of Armor +2 (4000gp), 1# Gloves of Dexterity +2 (4000gp), 1# (last updated 2002.06.05.1439)