Simple arithmetic will almost always tell you how high you should place the contract when your partner opens 1NT. If partner opens 1NT (15-17 pts.) and you hold:
Old-style Goren players use 16-18 pts. for their 1NT opening. If you play this range, subtract one point from the above responding guidelines.
When
evaluating your response, a hand with a long suits should be
valued "up":
Add 1 pt. to your high-card total if you hold a good suit of
5+ cards.
Add in your distribution points if you
hold a 6+-card major.
2C = Stayman, asking partner
to bid a 4-card major if he has one (see below).
Bid 2C with:
QJ32
K5
K763
943
2D, 2H or 2S = Signoff,
showing a 5+-card suit and 0-7 pts. It tells partner that you think 2 of a
trump suit is safer than 1NT. Partner must pass.
Bid 2S with:
QJ854
87
J8
9843
OR you can use the popular Jacoby
transfer convention to describe any responding hand that has 5+ cards in
a major suit.
2NT = Invitational, showing
8-9 pts. and no major. It invites partner to 3NT.
Bid 2NT with:
Q62
K63
102
A974
3C or 3D = Forcing, with a long suit
(5+ cards) and at least game values (9-10+ pts.). Unless your hand
is very distributional or very strong (one with which you want to invite
slam in your suit), bid 3NT instead of 3 of your suit.
Bid 3D
with:
7
K64
AQJ954
A102
But bid 3NT with:
7
Q93
AQJ954
1032
3H or 3S = Forcing, with a 5-card suit
and game values (9-10+ pts.). This forces partner to bid again. With a
5-card major and 9+ pts., always jump to 3 of your suit to ask partner if he
has 3-card support. If partner rebids 3NT, he has only 2 of your suit, so
you should pass. If he raises your suit to 4, he guarantees 3+-card support.
Bid 3H with:
A6
KJ1032
982
764
If you play Jacoby transfers, you'll
transfer to your suit (by bidding 2D, which forces opener to bid 2H). Your
next bid will be 2NT or 3NT to show your point-count and ask partner to
choose between notrump and your suit.
3NT = 10-15 pts. and no
possible major suit fit. Partner will always pass.
Jump to 3NT with:
A42
J8
7632
KQ104
4C = Gerber convention, asking for aces. You can use this bid when you're sure of a slam in notrump or your suit and want to check to be sure you are not missing two aces.
4H or 4S = 6+-card suit and
game values (8-9 or more pts.). Partner will always pass.
Jump to 4S with:
Q109865
2
AQ6
1093
If you play Jacoby transfers , you'll
transfer to your suit first (bid 2H to force opener to bid 2S), then raise
to game in your major.
4NT = Invitational to 6NT,
showing about 16-17 pts. Opener will bid 6NT if he's on the "top"
of his 15-17 pts. He can pass if he has a minimum.
Invite with 4NT with:
J104
AK7
AQ6
Q1043
This convention allows you to find the important 4-4 major suit fit after your partner opens 1NT. To use this bid, responder must have:
With these hands, always bid 2C to ask the 1NT opener if he has a 4-card major. Opener will reply by bidding a major suit if he has 4-card length in it (if he has two 4-card majors, he'll bid 2H, the cheaper suit, to keep the auction low). If opener does not have a 4-card major, he'll bid 2D.
Raise to 4 of that suit if you have game values (at least 10 pts.).
Raise to 3 of that suit if you have invitational values (8-9 pts.).
If the 1NT opener bids a major you don't have (the auction goes 1NT - 2C - 2H, and you hold 4 spades):
Make your natural notrump bid -- 3NT if you have at least 10 pts.; 2NT if you have 8-9 pts.
If you have the invitational hand with a 5-card major, bid 2 of your suit (see below).
Make your natural notrump bid as above. You now know that partner doesn't have a fit with you, so don't bid your 4-card major.
If you have the invitational hand with a 5-card major, bid 2 of your suit (see below).
Another use of Stayman:
If you don't play
Jacoby transfers, Stayman can also be used to start the description of an
invitational hand (7-8 pts.) with a 5-card major -- a
hand such as
K8762
74
A63
J104
To show this type of hand, you start with 2C Stayman. If partner bids 2S (showing a 4-card suit), you've found a 9-card trump fit, and you should raise directly to 4S. If partner answers Stayman with 2D or 2H, you'll bid 2S to show a "real" suit and invite game.