The solution is to use the jump in the higher-ranking suit as natural, limited and non-forcing. With the hand above, you open 1D. Over partner's 1-level suit or notrump response, you rebid 3H to show a 6-5 hand with minimum high-card strength.
Note that you do not use the jump if partner's response leaves you room to show your second suit at the 1-level. If you open 1D
with
AK874
Void
QJ10863
K4
and partner responds 1H, a jump to 2S should be a strong jump shift (19+
pts.). With the hand above, you can show your pattern and minimum values by simply rebidding 1S and then 2S.
Note also that you do not promise 6-5 distribution if you jump after partner has made a negative double. After the auction 1C by you -- (1S overcall) -- Double by partner, your jump to 3D or 3H would be a simple value bid, promising at least 4-card support and invitational strength.
Most pairs who play this convention choose not to apply
it if partner makes a 2/1 response, especially in a 2/1 forcing-to-game
system. After 1D by you -- 2C by partner, it's best to rebid only 2H with
A
QJ976
A109864
4.
This saves space and allows you to use a jump to 3H here as a splinter
(good club support, singleton heart, big hand).
Responder should evaluate his holdings in opener's suits and stretch to bid game if he has fitting cards. Based on the Losing Trick Count, opener will usually have a hand with 4 (possibly 5) losers. Responder should bid a major-suit game if he has a fit and can cover 1.5-2 of opener's losers. He should bid a minor-suit game if he has a fit and can cover 2.5-3 of opener's losers.
After the auction Opener
Responder
1C
1S
3H
?
the meanings of responder's rebids are:
1-Pass = a weak, possibly non-fitting
hand that prefers opener's second suit --
KQ1032
763
KJ8
54.
Partner will most often be 1-1 in the outside suits, so you can't count
your kings as covering any of his losers.
2-Preference to opener's first suit (4C)
= a weak, possibly non-fitting hand that prefers opener's 6-card suit.
This is a signoff, and opener should pass.
3-Game bid in either of opener's suits
(4H or 5C) = to play. Opener should always pass.
In the auction above, if you hold
A9854
1043
432
K9
, you have at least two of partner's losers covered (a club and a spade,
plus a possible club ruff), so you should bid 4H. Similarly, with
A9854
10
9432
K97
, you have at least 3 losers covered (a spade, a club and 1-2 heart ruffs),
so bid 5C.
4-Rebid of your suit (3S or 4S)
= to play, showing great length in your suit and probably no fit for opener's
suits.
5-3NT = to play.
6-4NT = key-card Blackwood for opener's
second suit.
7-Fourth suit (4D) = a slam-try
in opener's first suit. Opener should cuebid a below-game
first-round control (4H or 4S) if he has one, or he can use key-card Blackwood
if he wants to immediately accept the slam try. Any subsequent Blackwood
bid by opener or responder is key-card for opener's first suit.
Alternatively, if opener has a first-round
control in the fourth suit and a cuebid of that suit would
be past game (as 5D would be in the auction above), you can agree to use
opener's 4NT rebid as a cuebid of the fourth suit. After 1C-1S-3H-4D, opener's
4NT would show an ace or void in diamonds, but no first-round control of
hearts or spades.
Yet another variation is to use responder's
fourth-suit bid as key-card Blackwood for opener's second suit. Partnerships
should discuss these auctions and decide which treatment they prefer.
8-Below-game raise of opener's second
suit (1C-1S-3D-4D) = invitational to game, showing a
fit and a hand that can cover 2 losers.
The main disadvantage is that although the jump rebid gives a close-to-perfect description of opener's hand, it takes the auction very high, very fast. If responder has a weak, non-fitting hand with shortness in opener's second suit, the auction will be propelled to the 4-level when he's forced to take a preference back to the first suit. To make best use of this convention (and avoid disasters), opener and responder must have advanced hand-evaluation skills and exercise good judgment.