Defense
If you're Third Hand (partner has led the suit):
- Play "Third Hand High" rule to set up potential
tricks for your side. Play the highest card necessary to force
declarer or dummy to win with its high card.
- Always play the lowest of touching cards to
give partner the most information about your strength. (Play the
J from QJx; the 9 from J109.)
- If you're playing after dummy, be sure to bracket your
honors if dummy plays low. (Play the J from KJx if dummy plays
low from Qxx.)
If you're Second Hand (declarer or dummy is leading the suit):
- If an honor is led and you're next to play, follow the "Cover-an-Honor
with-an-Honor" rule -- if declarer or dummy leads an
honor (10 through Ace), play your higher honor on it if you have
one. This forces declarer to use two of his honors to capture
one of yours.
- With most other holdings, follow the "Second-Hand
Low" rule -- if you're in doubt about which card to play,
choose a low card. The main exceptions to this rule are:
1 - You have a sequence of honors (KQJx, QJ10xx, etc.)
and want to be sure you force declarer to win a high card. In
this case, play the lowest of your touching honors.
2 - You're covering an honor with an honor, or playing
your ace to win a king or queen.
3 - You're reasonably sure your ace will be trumped later
if you don't take it now.
If you're on lead after the first trick:
- If partner made the opening lead -- and if you're in doubt
about what to do when you gain the lead later in the hand -- return
partner's suit. This is an especially valuable guideline to follow
when defending notrump contracts.
- If you want to switch suits, choose to lead through
strength and up to weakness. Ideally, you
want the opponent who holds the most strength in a suit to be
the second hand to play to the trick. You want the
hand with weakness in the suit to be fourth to play
to the trick.
- Don't be afraid to lead a suit that you know declarer will
trump -- you can sometimes weaken his trump holding by doing so.
- Don't be afraid to lead a trump. If it appears that your other
possible leads will risk giving declarer a trick, a trump can
sometimes serve as a safe exit.
- Don't lead a suit if both declarer
and dummy are void. This is called a "ruff -and-sluff",
and it often gives up trick by letting declarer trump in one hand
and throw a loser from the other hand.
Count and Attitude Signals
To defend a bridge hand well, you need to be alert to -- and be able
to process -- all the clues that are available. Some clues come from the bidding, which often gives you a general
picture of who holds the length and strength in each suit. Your
best source of information, though, is your partner, who can give
you Attitude and Count Signals during the play. These signals are used by both defenders to exchange information about their length and honor holding in each suit.
Here's how they work:
- Attitude Signals
-
You can tell partner whether or not you "like" a suit
by the size of the card you play when discarding the suit or
when following suit to a trick you are not winning. A high card
is a "come-on" signal -- it tells partner you have a
possible trick in the suit (you have a high honor, or will be
able to trump the third round of the suit) and that he should
lead it again. A low card tells him you have no potential tricks
in the suit (no honors, no shortness) and that he should consider
leading a different suit.
- Count Signals
- When following suit or discarding, playing high, then low
in the same suit tells partner you have an even
number of cards in that suit. Playing low, then high
shows an odd number of cards. If you're defending
a suit contract, this signal tells partner whether or not you
can trump the third round of a suit. In suit and notrump contracts,
your count signal also helps partner determine how many cards
declarer holds in the suit. This can be very valuable information
if partner needs to know how long he should hold up winning an
ace, for example.
Copyright © 1997, Karen Walker